Since it’s part of a megadungeon jam, I didn’t have specific hooks in mind, but if you‘d want to run it as a standalone dungeon, here’s some suggestions:
The party might be sent as backup to help the hobgoblins in 4.
They follow a rumor of a magical means to find all manners of secret doors (partially true, it’s not magical but the Ear Collector)
Someone might send them to retrieve the shield the ogre carries because it’s a family heirloom.
A cleric of the dragon god might be sent to restore former places of worship to re-strengthen its presence in the world.
A dwarf knows that his ancestor and the portable forge in 12 was last seen in the dungeon and wants it recovered for his own use.
Someone might send them to recover the magical spear in 1.
A rumor has it that a much larger dungeon full of treasure lies beneath (Possibly true? The stairway in 14 leads deeper below, can be used to connect to another dungeon or simply be a dead end)
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Hello, nice dungeon, I'd like to play it solo ... Do you have any idea why character would like to explore it ?
Hey, thanks for the comment!
Since it’s part of a megadungeon jam, I didn’t have specific hooks in mind, but if you‘d want to run it as a standalone dungeon, here’s some suggestions:
Those are great... You should definitely add this d7 table.
Many thanks